OptionalisInternalConstructor: booleanWhether the visual model should be flipped along the x-axis. This way, the same wheel model can be used wheels on both sides of the vehicle.
Maximum torque the brake can apply to the wheel.
Maximum torque the handbrake can apply to the wheel.
Maximum length of the suspension. The bottom end of the suspension will be at a distance of maximumLength from position in the suspensionDirection.
Minimum length of the suspension. The upper end of the suspension will be at a distance of minimumLength from position in the suspensionDirection.
Name of the wheel for organization and ease of access. See CVehicle::findWheel.
Radius of the wheel.
Rotation axis of the steering in local space of the vehicle. For most scenarios, this should be the opposite direction of suspensionDirection.
Spring damping of the suspension. It determines how bouncy the suspension feels. This should be tuned according to the suspensionStiffness. A good starting value for tuning this parameter is 0.1 * suspensionStiffness.
How much the suspension is pre-loaded. The suspension is a spring and its force is proportional to how far it is compressed. The pre-load determines how much the spring is compressed even when the suspension is fully extended. If greater than 0, it causes the suspension to produce force, even when it is fully extended. Excessivley large values may cause unstable simulation behavior.
Spring stiffness of the suspension. This determines how much force the suspension creates when it is compressed.
Defines around which point the visual model of a wheel is rotated. In Pivot mode, the visual model rotates around its pivot.
In WheelCenter mode, it rotates around the center of the simulated wheel. This incurs a slight performance penalty, but
can be used even when the visual model pivot is off-center. Only has an effect when the visual model type is Path.
The visual model used to represent the wheel graphically. Note that the wheel should not have any active Collider components. If this is a template, this means that the template should not contain active Collider components. If this is a path, the scene object pointed to by the path should not have any active Collider components.
Width of the wheel.
Copies relevant properties from other to this wheel.
The other wheel to copy the properties from.
Whether other is on the opposite side of the vehicle and vectors need to be flipped.
Configuration for a wheel of a vehicle. This contains properties describing the geometry and behavior of the wheel itself, as well as the suspension that the wheel is attached to.