RSX Code Reference
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    • rsx
    • SkeletonPhysicsData

    Class SkeletonPhysicsData

    Data resource that holds the configuration for various skeleton-based dynamic animations.

    Hierarchy (View Summary)

    Index
    • get isDestroyed(): boolean

      Determines if the resource is destroyed.

      Returns boolean

      This can happen when the Resource was forcefully unloaded or reverted. For this reason, it is safer to hold on to a instead of directly referencing a resource pointer, as the current Resource can always be retrieved via .value.

    • get name(): string

      Name of the resource. Use primarily for easier identification and not important to the engine itself.

      Returns string

    • get uuid(): UUID

      Returns a universally unique identifier of this resource.

      Returns UUID

    • Creates a bone collider for the given bone

      Parameters

      • skeleton: Skeleton

        The skeleton the bone is in

      • boneName: string

      Returns void

    • Duplicates the resource and creates a unique UUID for the duplicated resource.

      Returns Resource

      The duplicated resource or null, if the duplication failed.

    • Virtual

      Method called by RSX to perform actions required after the creation of the resource.

      Returns void

    • Virtual

      Method called by RSX to perform any operations needed after deserialization.

      Returns void

      Use this API to restore your serializable data into live objects.

    • Virtual

      Method called by RSX to disable the resource.

      Returns void

      Use this API to deactivate the resource before it is serialized.

    • Virtual

      Method called by RSX to enable the resource.

      Returns void

      Use this API to activate the resource after it has been disabled by serialization.

    • Virtual

      Method called by RSX to perform initialization of the resource.

      Returns void

      Use this API to initialize data and default construct all fields.

    • Virtual

      Method called by RSX to perform any operations before serialization.

      Returns void

      Use this API to bake your live data into serializable data.

    • Removes the bone collider for the bone with the given name.

      Parameters

      • boneName: string

        The name of the bone to remove the collider for

      Returns void

    • Reverts the resource to the on-disk representation.

      Returns boolean

      This is a potentially expensive call, as it needs to deserialize and replace all existing in-memory resource handles.