Creates a new, empty SkeletonPhysicsData
OptionalisInternalConstructor: booleanHandle to the new SkeletonPhysicsData
Colliders for bones
Returns a reference handle for this resource.
Configuration for inverse kinematics
Returns the meta data of this resource.
Name of the resource. Use primarily for easier identification and not important to the engine itself.
Returns a universally unique identifier of this resource.
Creates a bone collider for the given bone
The skeleton the bone is in
Creates an inverse kinematics chain for foot placement from the given bones.
The skeleton containing the bones
The bones to create an IK chain from
The bottom bounds of the mesh containing the skeleton. Used to determine heel height.
the created chain configuration or null if unsuccessful
Creates an inverse kinematics chain from the given bones.
The skeleton containing the bones
The bones to create an IK chain from
the created chain configuration or null if unsuccessful
Duplicates the resource and creates a unique UUID for the duplicated resource.
The duplicated resource or null, if the duplication failed.
Virtual
Method called by RSX to perform actions required after the creation of the resource.
Removes the bone collider for the bone with the given name.
The name of the bone to remove the collider for
Removes the given inverse kinematics chain
The chain to remove
Forcefully unloads the resource.
Data resource that holds the configuration for various skeleton-based dynamic animations.