ProtectedconstructorOptionalisInternalConstructor: booleanReturns the total number of bones in the skeleton.
Searches all bones to find a root bone. Returns -1 if no root can be found.
Sets the skeleton physics data to use with this skeleton
Sets the skeleton physics data to use with this skeleton
Sets the skeleton physics data to use with this skeleton
Gets all bone indices that are ancestors of the specified boneIndex.
Returns the local transform of the bone at bind pose.
Returns the world transform of the bone at bind pose.
Returns information about a bone at the provided boneIndex.
Returns the world transform of the bone in node space (animation space).
Gets all bone indices that are descendants of the specified boneIndex.
Contains information about bones required for skeletal animation.
Note
Must be immutable in order to be usable on multiple threads