RSX Code Reference
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    • rsx
    • PhysicsMesh

    Class PhysicsMesh

    Represents a physics mesh that can be used with a MeshCollider. Physics mesh can be a generic triangle mesh or a convex mesh. Convex meshes are limited to 255 faces.

    Hierarchy (View Summary)

    Index
    • get isDestroyed(): boolean

      Determines if the resource is destroyed.

      Returns boolean

      This can happen when the Resource was forcefully unloaded or reverted. For this reason, it is safer to hold on to a instead of directly referencing a resource pointer, as the current Resource can always be retrieved via .value.

    • get meshData(): MeshData

      Returns the mesh's indices and vertices.

      Returns MeshData

      Created on first access and cached.

    • get name(): string

      Name of the resource. Use primarily for easier identification and not important to the engine itself.

      Returns string

    • get uuid(): UUID

      Returns a universally unique identifier of this resource.

      Returns UUID

    • Duplicates the resource and creates a unique UUID for the duplicated resource.

      Returns Resource

      The duplicated resource or null, if the duplication failed.

    • Virtual

      Method called by RSX to perform actions required after the creation of the resource.

      Returns void

    • Virtual

      Method called by RSX to perform any operations needed after deserialization.

      Returns void

      Use this API to restore your serializable data into live objects.

    • Virtual

      Method called by RSX to disable the resource.

      Returns void

      Use this API to deactivate the resource before it is serialized.

    • Virtual

      Method called by RSX to enable the resource.

      Returns void

      Use this API to activate the resource after it has been disabled by serialization.

    • Virtual

      Method called by RSX to perform initialization of the resource.

      Returns void

      Use this API to initialize data and default construct all fields.

    • Virtual

      Method called by RSX to perform any operations before serialization.

      Returns void

      Use this API to bake your live data into serializable data.

    • Rebuilds this physics mesh in-place from the provided mesh data. All existing resource handles and UUIDs remain valid.

      Parameters

      Returns void

    • Reverts the resource to the on-disk representation.

      Returns boolean

      This is a potentially expensive call, as it needs to deserialize and replace all existing in-memory resource handles.