Creates a new physics mesh.
Index and vertices of the mesh data.
Optionaltype: EnumValue<PhysicsMeshType>
Type of the mesh. If convex the provided mesh geometry will be converted into a convex mesh (that might not be the same as the provided mesh data).
OptionalisInternalConstructor: booleanReturns a reference handle for this resource.
Returns the meta data of this resource.
Name of the resource. Use primarily for easier identification and not important to the engine itself.
Returns the type of the physics mesh.
Returns a universally unique identifier of this resource.
Duplicates the resource and creates a unique UUID for the duplicated resource.
The duplicated resource or null, if the duplication failed.
Virtual
Method called by RSX to perform actions required after the creation of the resource.
Rebuilds this physics mesh in-place from the provided mesh data. All existing resource handles and UUIDs remain valid.
Forcefully unloads the resource.
Represents a physics mesh that can be used with a MeshCollider. Physics mesh can be a generic triangle mesh or a convex mesh. Convex meshes are limited to 255 faces.