ProtectedconstructorOptionalisInternalConstructor: booleanDetermines particle color, evaluated over the particle lifetime.
Settings controlling particle depth buffer collisions.
Amount of resistance to apply in the direction opposite of the particle's velocity.
Determines particle size, evaluated over the particle lifetime. Multiplied by the initial particle size.
Represents a three dimensional field of vectors. It is represented by spatial bounds which are split into a grid of values with user-defined density, where each grid cell is assigned a vector.
Marks the object as dirty.
Flags specifying what kind of member was changed.
Allows modifying this object multiple times in a row in a scope, without marking the object dirty immediately. Dirty flags are accumulated and the object is marked dirty at the end.
The scope where the object is modified.
Settings used for controlling particle system GPU simulation.