OptionalisInternalConstructor: booleanDetermines how much velocity should a particle lose after a collision, in percent of its current velocity. In range [0, 1].
Determines if depth collisions are enabled.
Scale which to apply to particle size in order to determine the collision radius.
Determines the elasticity (bounciness) of the particle collision. Lower values make the collision less bouncy and higher values more.
Marks the object as dirty.
Flags specifying what kind of member was changed.
Allows modifying this object multiple times in a row in a scope, without marking the object dirty immediately. Dirty flags are accumulated and the object is marked dirty at the end.
The scope where the object is modified.
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