OptionalisInternalConstructor: booleanWhen using the raycast fallback target, the fallback target will stay this distance away from edges.
When using the raycast fallback target, this distance is kept between the fallback chain's target and this chain's target
Options for this target
Name of the bone at the end of another chain. The other chain's IK target transform will be used if the raycast for this chain fails to find a target
Scene object target path. Relative to the animated object. If set, and targetTransform is not set, the IK chain will track this object. If not set, the IK chain will track the world origin.
Describes a dynamic inverse kinematics target