ProtectedconstructorOptionalisInternalConstructor: booleanGets the direct child count.
Sets the children of this piece.
Sets the hierarchy level.
Returns true if the meshes have been activated.
Returns true if the piece has valid physics data.
Gets the activated LOD mesh handles.
Sets the mass.
Gets the activated physics mesh handle.
Gets the activated physics mesh handle.
Gets the activated render mesh handle (LOD 0).
Sets the volume.
Activates the render and physics meshes from the stored mesh data. Creates HMesh handles for rendering and HPhysicsMesh for collision.
This must be called before assigning to Renderable or Collider components.
Adds a child piece.
Represents a single fractured piece of a mesh. Contains both rendering and physics data for the piece.
Physics and render meshes are stored directly, allowing them to be serialized and deserialized without reconstruction at activation time.