RSX Code Reference
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    Class InteractiveGizmoSliderLine

    Interactive gizmo that returns a delta value as you drag the pointer along a line. For intersection purposes the line is internally by a capsule and a sphere at its cap (assuming this will be used for arrow-like gizmos).

    Hierarchy (View Summary)

    Index
    • Constructs a new line slider.

      Parameters

      • handle: InteractiveGizmo

        Parent handle that is responsible for the slider lifetime.

      • direction: Immutable<Vector3>

        Direction of the line.

      • lineLength: number

        Length of the slider.

      • layer: rsx.LayerMask

        Lower-bits of the Layer that allows filtering of which sliders are interacted with from a specific camera.

      • OptionalfixedScale: boolean

        If true the interactive gizmo will always try to maintain the same visible area in the viewport regardless of distance from camera.

      Returns InteractiveGizmoSliderLine

    • Constructs a new line slider.

      Parameters

      • parentGizmo: InteractiveGizmo
      • direction: Immutable<Vector3>

        Direction of the line.

      • pointerType: EnumValue<LineGizmoPointerType>

        The type of the collider at the end of the line. If any.

      • pointerSize: number

        The scale of the pointer at the end of the line. If any.

      • lineLength: number

        Length of the slider, Default: 1.0.

      • lineRadius: number

        Radius of the slider, Default: 0.08.

      • layer: rsx.LayerMask

        The Layer that allows filtering of which sliders are interacted with from a specific camera.

      • OptionalfixedScale: boolean

        If true the interactive gizmo will always try to maintain the same visible area in the viewport regardless of distance from camera.

      • OptionalisInternalConstructor: boolean

      Returns InteractiveGizmoSliderLine

    • get color(): Immutable<Color>

      The color of the slider.

      Returns Immutable<Color>

      This is only relevant if CustomDrawing is enabled and the default slider representation is drawn.

    • set color(value: Immutable<Color>): void

      Parameters

      Returns void

    • get delta(): number

      Returns a delta value that is the result of dragging/sliding the pointer along the line. This changes every frame and will be zero unless the slider is active.

      Returns number

    • get isCustomDrawingEnabled(): boolean

      Determines if custom drawing is enabled. This allows the user to draw custom gizmos for the slider in the Draw method of the parent InteractiveGizmo. If custom drawing is enabled, the built in visual representation for the slider will not be drawn.

      Returns boolean

    • set isCustomDrawingEnabled(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    • get isDragOnly(): boolean

      Whether this slider only activates on drag, allowing click events to pass through to other systems.

      Returns boolean

    • set isDragOnly(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    • get isDrawingWireframe(): boolean

      Determines if the slider is being drawn as wireframe mesh instead of solid.

      Returns boolean

      This is only relevant if CustomDrawing is enabled and the default slider representation is drawn.

    • set isDrawingWireframe(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    • get isEnabled(): boolean

      Enables or disables the slider, making it interactable or not.

      Returns boolean

    • set isEnabled(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    • get isFixedScale(): boolean

      Returns if fixed scale is enabled. If enabled the interactive gizmo will always try to maintain the same visible area in the viewport regardless of distance from camera.

      Returns boolean

    • get layer(): rsx.LayerMask

      Returns a layer that determines which sliders are interacted with from a specific camera.

      Returns rsx.LayerMask

    • get priority(): number

      The selection priority of this slider. Higher values beat lower when multiple sliders are under the cursor.

      Returns number

    • set priority(value: number): void

      Parameters

      • value: number

      Returns void

    • get unwrappedDelta(): number

      Return a drag delta but compensating for screen wrapping. Meaning it is a delta as if the mouse were moving in an infinite screen.

      Returns number