OptionalisInternalConstructor: booleanDetermines how the cloth particles respond to rotational movement of the scene object. Value of 1 means the particles have full inertia and follow the scene object in a physically correct manner. Value of 0 means the particles get rotated along with the scene object, unaffected by the movement.
Determinces how the cloth particle's velocities responds to rotational movement of the scene object Value of 1 means the particle's velocities do not get rotated which is physically correct. Value of 0 means the particle's velocities get rotated with the object.
Drag coefficient of the cloth.
Determines how much the cloth is affected by drag.
Friction coefficient of the cloth.
Determines how the cloth particles respond to linear movement of the scene object. Value of 1 means the particles have full inertia and follow the scene object in a physically correct manner. Value of 0 means the particles get moved along with the scene object, unaffected by the movement.
Inner pressure to keep the cloth from folding in on itself. Only useful for closed cloth objects like pillows.
Restitution coefficient of the cloth.
How many solver steps per second the solver aims for.
Scale of tether constraints. Larger values allow more stretch.
Marks the object as dirty.
Flags specifying what kind of member was changed.
Allows modifying this object multiple times in a row in a scope, without marking the object dirty immediately. Dirty flags are accumulated and the object is marked dirty at the end.
The scope where the object is modified.
Settings used for customizing the behaviour of cloth simulation.