RSX Code Reference
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    • rsx
    • TextureCopyInformation

    Class TextureCopyInformation

    Structure used for specifying information about a texture copy operation.

    Index
    _destinationFace: number
    _destinationMip: number
    _destinationPosition: Vector3
    _faceCount: number
    _sourceFace: number
    _sourceMip: number
    _sourceVolume: PixelVolume
    • get destinationFace(): number

      Face to which to copy. This can be an entry in an array of textures, or a single face of a cube map. If cubemap array, then each array entry takes up six faces.

      Returns number

    • set destinationFace(value: number): void

      Parameters

      • value: number

      Returns void

    • get destinationMip(): number

      Mip level to which to copy.

      Returns number

    • set destinationMip(value: number): void

      Parameters

      • value: number

      Returns void

    • get destinationPosition(): Vector3

      Coordinates to write the source pixels to. The destination texture must have enough pixels to fit the entire source volume.

      Returns Vector3

    • set destinationPosition(value: Immutable<Vector3>): void

      Parameters

      Returns void

    • get faceCount(): number

      Number of faces to copy.

      Returns number

    • set faceCount(value: number): void

      Parameters

      • value: number

      Returns void

    • get sourceFace(): number

      Face from which to copy. This can be an entry in an array of textures, or a single face of a cube map. If cubemap array, then each array entry takes up six faces.

      Returns number

    • set sourceFace(value: number): void

      Parameters

      • value: number

      Returns void

    • get sourceMip(): number

      Mip level from which to copy.

      Returns number

    • set sourceMip(value: number): void

      Parameters

      • value: number

      Returns void