ProtectedconstructorOptionalisInternalConstructor: booleanLocal rotation of the object.
World rotation of the object.
Orients the object so it is looking at the provided location (world space) where up is used for determining the location of
the object's Y axis.
Rotate the object around an arbitrary axis using a Quaternion.
Sets the local rotation, but without affecting the world transform of any child objects. The local transform of the children will be updated accordingly.
Sets the world space rotation, but without affecting the world transform of any child objects. The local transform of the children will be updated accordingly.
Contains local and world transforms for a SceneObject, as well as various cached data as well as helper functionality.