RSX Code Reference
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    • rsx
    • SceneObjectSyncLock

    Class SceneObjectSyncLock

    The SceneObjectSyncLock class prevents a SceneObject from being synced to the cloud during an editing operation. This means that even if the object is marked dirty, it will not sync until the lock was manually released or went out of scope.

    Index
    • get sceneObjectUUID(): UUID

      Gets the UUID of the locked SceneObject. If the lock was released, this method returns an empty UUID.

      Returns UUID

    • Releases the lock.

      Returns void

      Once released, the lock has to be reacquired through the SceneInstance.