Protected_Protected_Protected_Protected_Protected_Protected_Protected_Protected_Component of the collider that was hit. This may be null if the hit collider has no owner component, in which case refer to ColliderShape.
Collider shape that was hit.
Barycentric coordinates of the triangle that was hit (only applicable when triangle meshes are hit).
Distance from the query origin to the hit position.
If false, this is not a valid hit. Fields will contain default values
Normal to the surface that was hit.
Position of the hit in world space.
Index of the triangle that was hit (only applicable when triangle meshes are hit). It represents an index into the original MeshData used to Create the PhysicsMesh associated with collider.
Clones this instance and returns a new PhysicsQueryHit with identical values.
Determines if this PhysicsQueryHit instance is equal to the other instance.
StaticisDetermines if both PhysicsQueryHit instances are equal.
Hit information from a physics query.