Class PhysicsAbstract

Provides global physics settings, factory methods for physics objects and scene queries.

Constructors

Accessors

  • get isUpdateInProgress(): boolean
  • Checks is the physics simulation update currently in progress.

    Returns boolean

Events

onIncompatiblePhysicsMeshDeserialized: Event<[mesh: ResourceHandle<PhysicsMesh>], void>

Triggered when a PhysicsMesh is loaded that was saved for another physics implementation.