Class ParticleSkinnedMeshShapeOptions

Information describing a ParticleEmitterSkinnedMeshShape.

Hierarchy

  • FrameworkObject
    • ParticleSkinnedMeshShapeOptions

Constructors

Properties

Accessors

Methods

Events

Constructors

Accessors

  • get isSequentiallyEmitted(): boolean
  • Returns boolean

  • set isSequentiallyEmitted(value): void
  • Parameters

    • value: boolean

    Returns void

  • get renderable(): Renderable
  • Renderable object containing a mesh to spawn particles on, as well as the attached Animation object resposible for performing skinned animation. Mesh must at least contain per-vertex position data encoded as 3D float vectors, blend indices encoded in 4-byte format, and blend weights encoded a 4D float vectors. Can optionally contain per-vertex normals encoded as 3D float vectors or as 4-byte unsigned-normalized format.

    Returns Renderable

  • set renderable(value): void
  • Parameters

    Returns void

Methods

  • Marks the object as dirty.

    Parameters

    Returns void

  • Allows modifying this object multiple times in a row in a scope, without marking the object dirty immediately. Dirty flags are accumulated and the object is marked dirty at the end.

    Parameters

    • action: (() => void)

      The scope where the object is modified.

        • (): void
        • Returns void

    Returns void

Events

onDirty: Event<[dirtyFlags: EnumValue<ManagedSettingsDirtyFlag, number>], void>

Event that is triggered when a member changes.