RSX Code Reference
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    • rsx
    • ParticleSkinnedMeshShapeOptions

    Class ParticleSkinnedMeshShapeOptions

    Information describing a ParticleEmitterSkinnedMeshShape.

    Index
    • get isSequentiallyEmitted(): boolean

      Returns boolean

    • set isSequentiallyEmitted(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    • get renderable(): Renderable

      Renderable object containing a mesh to spawn particles on, as well as the attached Animation object resposible for performing skinned animation. Mesh must at least contain per-vertex position data encoded as 3D float vectors, blend indices encoded in 4-byte format, and blend weights encoded a 4D float vectors. Can optionally contain per-vertex normals encoded as 3D float vectors or as 4-byte unsigned-normalized format.

      Returns Renderable

    • set renderable(value: Renderable): void

      Parameters

      Returns void

    • Allows modifying this object multiple times in a row in a scope, without marking the object dirty immediately. Dirty flags are accumulated and the object is marked dirty at the end.

      Parameters

      • action: () => void

        The scope where the object is modified.

      Returns void

    onDirty: Event<[dirtyFlags: EnumValue<ManagedSettingsDirtyFlag, number>]>

    Event that is triggered when a member changes.