Optionalnormal: Immutable<Vector3>Optionalposition: Immutable<Vector3>Optionalvertex0: Immutable<Vector3>Optionalvertex1: Immutable<Vector3>Optionalvertex2: Immutable<Vector3>OptionalclosestVertex: Immutable<Vector3>OptionalclosestEdge: Immutable<Vector3>OptionalpickedVertex: numberOptionalpickedFace: numberProtected_Protected_Protected_Protected_Protected_Protected_Protected_Protected_Protected_Point on edge closest to the pick position.
Vertex closest to the pick position.
The normal to the object surface at the snapping point.
Index of picked face if enabled.
Position of picked vertex in index buffer. For triangles this is usually 3 * faceIndex + [0..2]
The world position on the surface of the object.
World coordinates of the first triangle vertex.
World coordinates of the second triangle vertex.
World coordinates of the third triangle vertex.
Clones this instance and returns a new SnapData with identical values.
Staticis
The SnapData type contains the result of a scene picking action.