StaticdefaultReturns the default font used by the editor.
StaticproceduralReturns the framerate that the procedural sprite animation cache is initialized with when the builtin animations are preloaded.
StaticproceduralReturns the size that the procedural sprite animation cache is initialized with when the builtin animations are preloaded.
StaticrsxGets the RSX logo shape.
StaticuiReturns the default editor UI skin.
StaticcreateReturns text contained in the default "empty" shader.
StaticgetStaticgetStaticgetStaticgetStaticgetRetrieves a builtin gizmo mesh from it's filename.
The filename of the mesh.
StaticgetRetrieves a builtin editor sprite animation.
StaticgetReturns a rendered builtin editor sprite animation as an asynchronous operation.
The builtin editor sprite animation type.
The dimensions of a single frame of the animation.
The number of frames per second the animation should have.
An optional parameter. If set, it will override all colors in the animation to the one passed in (useful for converting monochrome animations).
The playback type of the animation sprite image.
The async operation with the rendered sprite image.
StaticgetReturns a pre-rendered sprite image from the builtin procedural sprite animations that are preloaded. It will assert that a preloaded animation is available for the provided arguments.
The builtin editor sprite animation type.
An optional parameter. If set, it will override all colors in the animation to the one passed in (useful for converting monochrome animations).
The playback type of the animation sprite image.
The already loaded animated sprite image of the animation.
StaticgetRetrieves an icon that may be displayed in the 3D scene view.
StaticgetRetrieves a builtin editor sprite texture.
StaticgetReturns a Image for the at the requested in points. Uses the default style for the icon.
Optionalsize: numberStaticgetReturns the builtin font icon for the given style.
StaticgetReturns a Image for the at the requested in pixels. Uses the default style for the icon.
Optionalsize: numberStaticgetRetrieves a builtin texture from it's filename.
The filename of the texture.
StaticmakeMakes a string that contains the given font awesome unicode code.
Staticreload
Contains a set of built-in resources used by the editor.