StaticdefaultStaticproceduralReturns the framerate that the procedural sprite animation cache is initialized with when the builtin animations are preloaded.
StaticproceduralStaticrsxStaticuiStaticcreateReturns text contained in the default "empty" shader.
StaticgetStaticgetStaticgetRetrieves a built-in environment map.
StaticgetReturns a named font.
StaticgetStaticgetRetrieves a builtin editor sprite animation.
StaticgetReturns a rendered builtin editor sprite animation as an asynchronous operation.
The builtin editor sprite animation type.
The dimensions of a single frame of the animation.
The number of frames per second the animation should have.
An optional parameter. If set, it will override all colors in the animation to the one passed in (useful for converting monochrome animations).
The playback type of the animation sprite image.
The async operation with the rendered sprite image.
StaticgetReturns a pre-rendered sprite image from the builtin procedural sprite animations that are preloaded. It will assert that a preloaded animation is available for the provided arguments.
The builtin editor sprite animation type.
An optional parameter. If set, it will override all colors in the animation to the one passed in (useful for converting monochrome animations).
The playback type of the animation sprite image.
The already loaded animated sprite image of the animation.
StaticgetRetrieves an icon that may be displayed in the 3D scene view.
StaticgetRetrieves a builtin editor sprite texture.
StaticgetReturns a Image for the at the requested in points. Uses the default style for the icon.
Optionalsize: numberStaticgetStaticgetReturns a Image for the at the requested in pixels. Uses the default style for the icon.
Optionalsize: numberStaticgetStaticmakeMakes a string that contains the given font awesome unicode code.
StaticreloadUISkin
Contains a set of built-in resources used by the editor.