RSX Code Reference
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    • rsx
    • DamageData

    Class DamageData

    Data about damage applied to a destructable.

    Index
    _damage: number
    _debrisPiece: SceneObject
    _direction: Vector3
    _impulse: number
    _position: Vector3
    _radius: number
    _sourceComponent: Component
    • get damage(): number

      The amount of damage applied.

      Returns number

    • set damage(value: number): void

      Parameters

      • value: number

      Returns void

    • get impulse(): number

      The impulse force applied with the damage.

      Returns number

    • set impulse(value: number): void

      Parameters

      • value: number

      Returns void

    • get radius(): number

      The radius of the damage area.

      Returns number

    • set radius(value: number): void

      Parameters

      • value: number

      Returns void

    • Clones this instance and returns a new DamageData with identical values.

      Returns DamageData