RSX Code Reference
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    • rsx
    • ContactPoint

    Class ContactPoint

    Information about a single contact point during physics collision.

    Index
    _impulse: Vector3
    _normal: Vector3
    _position: Vector3
    _separation: number
    • get impulse(): Vector3

      Impulse applied to the objects to keep them from penetrating. Divide by simulation step to get the force.

      Returns Vector3

    • get normal(): Vector3

      Contact normal in world space. The contact normal is the direction of the Impulse that is results from the collision. In simple cases, this is simply the surface normal at the contact position, e.g. the up direction when falling on flat ground. Note that this normal faces towards CollisionData::ThisCollider. This means for the objects falling on the ground, the normal will point straight up, while for the ground it will point straight down.

      Returns Vector3

    • get position(): Vector3

      Contact point in world space.

      Returns Vector3

    • get separation(): number

      Determines how far are the objects. Negative value denotes penetration.

      Returns number