OptionalisInternalConstructor: booleanMaterial that controls how objects are rendered. It is represented by a shader and parameters used to set up that shader. It provides a simple interface for manipulating the parameters.
Material that controls how objects are rendered. It is represented by a shader and parameters used to set up that shader. It provides a simple interface for manipulating the parameters.
Material that controls how objects are rendered. It is represented by a shader and parameters used to set up that shader. It provides a simple interface for manipulating the parameters.
The level of the water in scene units.
Marks the object as dirty.
Flags specifying what kind of member was changed.
Allows modifying this object multiple times in a row in a scope, without marking the object dirty immediately. Dirty flags are accumulated and the object is marked dirty at the end.
The scope where the object is modified.
Class that triggers an onDirty event when one of its members changes.