OptionalisInternalConstructor: booleanThe splatmap texture determines the weights used to blend the materials together.
Gets the material for the specified splatmap channel.
The splatmap channel to get the material for.
Marks the object as dirty.
Flags specifying what kind of member was changed.
Allows modifying this object multiple times in a row in a scope, without marking the object dirty immediately. Dirty flags are accumulated and the object is marked dirty at the end.
The scope where the object is modified.
Sets the material for the specified splatmap channel.
The splatmap channel to set the material on.
The TerrainSplatmap class represents four materials and a splatmap texture that determines the weights used to blend the materials together.