OptionalisInternalConstructor: booleanEnable the manual selection for renderable objects.
Sets the renderer settings.
Adds a manual sceneObject to the render list. All renderables in the mesh will be selected for rendering.
The optional tint color.
OptionaldrawOperationType: EnumValue<MeshTopology, number>The draw operation type.
Must be called before the next call to update.
Adds a manual renderable to the list that renders a sub section of the mesh at the specified lodIndex.
The renderable.
The LOD group index
The offset in the mesh index buffer.
The number of indices to render.
The optional tint color.
OptionaldrawOperationType: EnumValue<MeshTopology, number>The draw operation type.
Must be called before the next call to update.
Update the render data if needed and submit the render job to the core thread.
Handles rendering of the selection highlights for SceneObjects.