ProtectedconstructorStatic ReadonlyCurrentThe delta will be generated only for the explicitly provided scene object.
Static ReadonlyDeferIf set, deltas for objects in template instances where the template version is not up to date will not be recorded. The objects will have the SyncDeferred flag set.
Static ReadonlyIsIf set, template instances will be ignored (necessary for scene rebase).
Static ReadonlyIsIf true, the system will use template ids to compare objects. It will also not iterate any children that are not part of the same template as the root.
Static ReadonlyNetIf set, the delta is being generated for the purpose of network replication, and will skip all fields that are not marked to replicate.
Static ReadonlyNoneStaticaddAdds the flag bits to the enum value.
StaticcombineTakes an array of enum values and combines them as a single enum flag value. This assumes that the
target enum is a flag enum that can have their values combined using bitwise operators.
The array of values to be combined using bitwise-or operator.
The combined enum value.
StaticgetStaticgetStaticgetStaticgetStaticgetGets the name for the enumeration value that matches the specified enumValue.
The enumeration value.
The enumeration value or undefined if not found.
StaticgetStaticgetGets the enumeration value at the specified index.
The index.
The enumeration value or undefined if not found.
StaticgetGets the enumeration values
The enumeration values.
StatichasDetermines if the enum value has the flags set.
StatichasDetermines if the enum bits were changed from previousValue to currentValue.
StaticiterateStaticiterateIterates the enumeration values
The enumeration values.
StaticremoveRemoves the flag bits from the enum value.
StaticsplitTakes a single enum value and splits it into separated flag values set on the value. This
assumes that the target enum is a flag enum that can have their values combined using bitwise operators.
The enum value to have it's value split using bitwise-and operator.
An array of each "bit flag" set in the enum.
The flags for a SceneDelta objects.