RSX Code Reference
    Preparing search index...
    • rsx
    • RenderTarget

    Class RenderTargetAbstract

    Render target is a frame buffer or a texture that the render system renders the scene to.

    Sim thread unless noted otherwise. Retrieve core implementation from GetCore() for core thread only functionality.

    Hierarchy (View Summary)

    Index
    • Parameters

      • OptionalisInternalConstructor: boolean

      Returns RenderTarget

    • get dotsPerInch(): number

      Returns the DPI scale factor of the render texture.

      Returns number

    • get dpiScale(): number

      Returns the DPI scale factor of the render texture.

      Returns number

    • get gammaCorrection(): boolean

      Returns boolean

    • get height(): number

      Height of the render target, in pixels.

      Returns number

    • get isWindow(): boolean

      Returns true if the render target is a window.

      Returns boolean

    • get priority(): number

      Controls in what order is the render target rendered to compared to other render targets. Targets with higher priority will be rendered before ones with lower priority.

      Returns number

    • set priority(value: number): void

      Parameters

      • value: number

      Returns void

    • get sampleCount(): number

      Controls how many samples are used for multisampling. (0 or 1 if multisampling is not used).

      Returns number

    • get width(): number

      Width of the render target, in pixels.

      Returns number