OptionalisInternalConstructor: booleanMode to use for physics interpolation.
Checks if two collision layers are allowed to interact.
The first layer.
The second layer.
Whether objects in layer1 are able to interact with objects in layer2.
Enables or disables collision between two layers. Each physics object can be assigned a specific layer, and here you can determine which layers can interact with each other.
The first layer.
The second layer.
Whether objects in layer1 should be able to interact with objects in layer2.
The PhysicsSceneSettings struct contains settings for the physics simulation in a scene.