OptionalisInternalConstructor: booleanMode to use for physics interpolation.
Enables or disables collision between two layers. Each physics object can be assigned a specific layer, and here you can determine which layers can interact with each other.
The first layer.
The second layer.
Whether objects in layer1 should be able to interact with objects in layer2.
The PhysicsSceneSettings struct contains settings for the physics simulation in a scene.