Determines how will particle positions on the shape be generated.
Radius of the circle.
Proportion of the surface that can emit particles. Thickness of 0 results in particles being emitted only from the edge of the circle, while thickness of 1 results in particles being emitted from the entire surface. In-between values will use a part of the surface.
Marks the object as dirty.
Flags specifying what kind of member was changed.
Allows modifying this object multiple times in a row in a scope, without marking the object dirty immediately. Dirty flags are accumulated and the object is marked dirty at the end.
The scope where the object is modified.
Information describing a ParticleEmitterCircleShape.