OptionalisInternalConstructor: booleanThe height of the agent in world units (m). The agent will not be able to walk through areas with a lower ceiling.
The average male height is 1.75m.
The radius of the agent in world units (m). The agent will not be able to walk through passages that are narrower than the the diameter of the agent.
The average male shoulder-to-shoulder distance is about 0.5m which corresponds to a raidus of 0.25u.
The maximum ledge height in world units (m) that is considered to still be traversable by the agent.
The average trained male is about to jump between 0.6m to 0.7m.
Any regions with a span count smaller than this value will, if possible be merged with larger regions.
The minimum number of cells allowed to form isolated island areas.
The voxel size of a navigation tile. Smaller tiles may process faster, but can cause sub-optimal paths.
The height of a voxel in world-space when not using automatic voxel size computation.
The width of a voxel in world-space when not using automatic voxel size computation.
Marks the object as dirty.
Flags specifying what kind of member was changed.
Allows modifying this object multiple times in a row in a scope, without marking the object dirty immediately. Dirty flags are accumulated and the object is marked dirty at the end.
The scope where the object is modified.
The NavigationSettings struct contains values used to specify how Navigation data is created.