OptionalisKBRawInputEnabled: booleanOptionalisMouseRawInputEnabled: booleanOptionalisRawInputEmulated: booleanProtected_Protected_Protected_If true, raw keyboard events will be read from a specialized input sub-system (e.g. GameInput). If false you are expected to call Input::_notify* methods manually to provide such events.
Disabling this is useful if some other library has acquired exclusive access to such events and they're not available, or if such events require too high OS permissions.
If true, raw mouse events will be read from a specialized input sub-system (e.g. GameInput). If false you are expected to call Input::_notify* methods manually to provide such events.
Disabling this is useful if some other library has acquired exclusive access to such events and they're not available, or if such events require too high OS permissions.
Copies all properties defined by the prototype of InputInformation from other to this instance.
Clones this instance and returns a new InputInformation with identical values.
Determines if this InputInformation instance is equal to the other instance.
StaticisDetermines if both InputInformation instances are equal.
Descriptor used for initializing the Input module.