RSX Code Reference
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    Class SceneGridSettings

    The SceneGridSettings class provides editor persisted settings for SceneGrid instances.

    Simply subscribe to the onDirty event and update your SceneGrid instance when you get the event. To modify the settings use the SceneGridSettingsWindow. A globally shared settings instance is available through the static UserProjectSettings.editor.sceneGridSettings property.

    Hierarchy (View Summary)

    Index
    enabled: boolean
    linesColor: Color
    planeColor: Color
    spacing: number
    • get isGlobal(): boolean

      Gets the settings.

      Returns boolean

    • Copies all properties defined by the prototype of other to this instance.

      Parameters

      • other: Readonly<T>

      Returns void

    • Marks the settings as dirty and invokes the onDirty event handler.

      Returns void

      This method should be invoked after making a change, so subsystems such as a viewport cna be updated. If the settings are the shared editor settings, the editor settings will be marked for autosave.

    onDirty: Event<[SceneGridSettings], void>

    Invoked when the settings changed.

    This is an internal event. Do not subscribe directly to it, use UserProjectSettings.onSettingsChanged.