ProtectedconstructorOptionalisInternalConstructor: booleanGets the currently active window in the container.
Gets the keywindow container UI element.
Gets a list of all currently docked key windows.
A vector of docked key windows.
Sets the height of the window in points.
Sets the height of the window in pixels.
Check whether the window was destroyed.
Checks whether the window currently has keyboard focus.
Determines if the window layout is locked or not.
Gets the key window which owns this window.
Returns the X position of the window in screen coordinates in points.
Specifies the local shortcut context. This context will be automatically disabled whenever the user switches focus from the context.
Gets the parent EditorWindow.
Gets the RenderWindow associated with this EditorWindow.
Specifies the global shortcut context. This context will be always enabled as long as the window is active.
Determines the size of the keu window.
Sets the stylesheet for this window's UI surface.
Sets the stylesheet for this window's UI surface.
Returns the X position of the window in screen coordinates in points.
Sets the width of the window in points.
Sets the width of the window in pixels.
Centers the window within it's parent window.
Closes and destroys the window.
Docks a key window to this container window.
The key window to be docked.
Determines if the window is visible.
Locks the window to prevent the user from closing it.
The key window to be locked.
Virtual
Called whenever the user or the program requested to close the window.
ProtectedonVirtual
Method to override to implement destruction of custom windows. Called by the engine before the window is destroyed.
ProtectedonVirtual
Method to override to implement custom behavior of a window, called by the engine once per frame.
ProtectedonVirtual
Method to override to implement custom behavior of a window, called by the engine once per frame,
once all the windows had their onEditorUpdate() method called.
Virtual
Method to override to implement initialization of custom windows. Called by the engine after window creation.
Virtual
Triggered whenever the window's screen dpi changes.
Virtual
Triggered whenever the window gains or loses focus.
True if focus was gained, false otherwise.
Virtual
Triggered whenever the window size changes.
New width of the window in pixels.
New height of the window in pixels.
Determines if the window layout is locked or not.
Defines the window maximum width and height in points.
Defines the window minimum width and height in points.
The minimum width of the window in points.
The minimum height of the window in points.
Moves the window on the desktop. Coordinates are in screen space using points.
Moves the window on the desktop. Coordinates are in screen space using pixels.
Resizes the window using a width and height in points.
Resizes the window using a width and height in pixels.
Undocks a key window from this container window.
The key window to be undocked.
Unlocks the window to stop preventing the user from closing it.
The key window to be unlocked.
An editor window that contains a key window container.