ProtectedconstructorOptionalisInternalConstructor: booleanSets the height of the window in points.
Sets the height of the window in pixels.
Check whether the window was destroyed.
Checks whether the window currently has keyboard focus.
Gets the key window which owns this window.
Returns the X position of the window in screen coordinates in points.
Specifies the local shortcut context. This context will be automatically disabled whenever the user switches focus from the context.
Gets the parent EditorWindow.
Gets the RenderWindow associated with this EditorWindow.
Specifies the global shortcut context. This context will be always enabled as long as the window is active.
Determines the size of the keu window.
Sets the stylesheet for this window's UI surface.
Sets the stylesheet for this window's UI surface.
Returns the X position of the window in screen coordinates in points.
Sets the width of the window in points.
Sets the width of the window in pixels.
Centers the window within it's parent window.
Closes and destroys the window.
Determines if the window is visible.
Virtual
Called whenever the user or the program requested to close the window.
ProtectedonVirtual
Method to override to implement destruction of custom windows. Called by the engine before the window is destroyed.
ProtectedonVirtual
Method to override to implement custom behavior of a window, called by the engine once per frame.
ProtectedonVirtual
Method to override to implement custom behavior of a window, called by the engine once per frame,
once all the windows had their onEditorUpdate() method called.
Virtual
Method to override to implement initialization of custom windows. Called by the engine after window creation.
Virtual
Triggered whenever the window's screen dpi changes.
Virtual
Triggered whenever the window gains or loses focus.
True if focus was gained, false otherwise.
Virtual
Triggered whenever the window size changes.
New width of the window in pixels.
New height of the window in pixels.
Defines the window maximum width and height in points.
Defines the window minimum width and height in points.
The minimum width of the window in points.
The minimum height of the window in points.
Moves the window on the desktop. Coordinates are in screen space using points.
Moves the window on the desktop. Coordinates are in screen space using pixels.
Resizes the window using a width and height in points.
Resizes the window using a width and height in pixels.
Manually sets the window position. This will be overwritten when the mouse moves again if startFollowingCursor() was called. Values in screen position.
Makes the floating window follow the cursor until stopFollowingCursor() is called.
Makes the floating window stop following the cursor.
StaticconstructOpens a FloatingElementWindow of the specified type.
The type of the DropDownWindow to open.
The parent key window, if null, will use the current.
The width of the floating window.
The height of the floating window.
Whether the window will receive input events.
Whether the window should be transparent or not.
The window options.
A FloatingElementWindow of the specified type.
Staticconstruct
The FloatingElementWindow class implements a window that follows the mouse. It is typically used to represent objects that are currently being dragged or contextual tooltips.