ProtectedconstructorOptionalisInternalConstructor: booleanProtected_Protected_Protected_Protected_Protected_Protected_Attempts to start the build process if user confirms.
ProtectedonChanges the currently selected platform. Be aware that while platform is selected and you may build for it, it will not be made the active platform.
True if the platform was selected, false otherwise.
Static ReadonlydefaultThe default window content padding to be used for modal windows.
Static ReadonlydefaultThe default window padding to be used for modal windows.
Returns the height of the content area of the window, in points. The content area represents the area of the window not including the title bar and the border.
Returns the height of the content area of the window, in pixels. The content area represents the area of the window not including the title bar and the border.
Returns the width of the content area of the window, in points. The content area represents the area of the window not including the title bar and the border.
Returns the width of the content area of the window, in pixels. The content area represents the area of the window not including the title bar and the border.
Sets the height of the window in points.
Sets the height of the window in pixels.
Check whether the window was destroyed.
Checks whether the window currently has keyboard focus.
Gets the key window which owns this window.
Returns the X position of the window in screen coordinates in points.
Specifies the local shortcut context. This context will be automatically disabled whenever the user switches focus from the context.
Gets the parent EditorWindow.
Gets the RenderWindow associated with this EditorWindow.
Specifies the global shortcut context. This context will be always enabled as long as the window is active.
Determines the size of the keu window.
Sets the stylesheet for this window's UI surface.
Sets the stylesheet for this window's UI surface.
Returns the X position of the window in screen coordinates in points.
Sets the width of the window in points.
Sets the width of the window in pixels.
Starts the deployment process for the currently selected platform.
ProtectedbeginCreates the coroutine to gather resources for the build.
OptionalignoreMissingDependencies: booleanCenters the window within it's parent window.
Closes and destroys the window.
ProtectedinitalizeInitializes the UI for the deployment options.
ProtectedinitializeInitializes the resources UI.
ProtectedinitializeProtectedisDetermines if the current platform is deployable.
Determines if the window is visible.
Virtual
Called whenever the user or the program requested to close the window.
ProtectedonVirtual
Method to override to implement destruction of custom windows. Called by the engine before the window is destroyed.
Virtual
Method to override to implement custom behavior of a window, called by the engine once per frame.
ProtectedonVirtual
Method to override to implement custom behavior of a window, called by the engine once per frame,
once all the windows had their onEditorUpdate() method called.
Virtual
Method to override to implement initialization of custom windows. Called by the engine after window creation.
Virtual
Triggered whenever the window's screen dpi changes.
Virtual
Triggered whenever the window gains or loses focus.
True if focus was gained, false otherwise.
Virtual
Triggered whenever the window size changes.
New width of the window in pixels.
New height of the window in pixels.
ProtectedopenOpens a window that lists the built-in resources.
ProtectedopenOpens a window that lists the binaries and libraries required for the runtime.
ProtectedopenSaves the current delpoyment data resource.
Defines the window maximum width and height in points.
Defines the window minimum width and height in points.
The minimum width of the window in points.
The minimum height of the window in points.
Moves the window on the desktop. Coordinates are in screen space using points.
Moves the window on the desktop. Coordinates are in screen space using pixels.
Resizes the window using a width and height in points.
Resizes the window using a width and height in pixels.
StaticconstructOpens a ModalWindow of the specified type.
The type of the ModalWindow to open.
OptionalmodalOptions: EnumValue<ModalWindowOption>OptionalparentWindow: KeyWindowBase | EditorWindowOptionalwindowOptions: anyProtected StaticconstructConstructs the Modal from script.
StaticgetStaticopenOpens the build window if its not open already.
Provides options for customizing and activating the build process which will output an executable of the game for a specific platform, as well as any required resources.