OptionalisInternalConstructor: booleanOptional texture to apply to generate the channel shift fringe, allowing you to modulate the shifted colors. This texture should be 3x1 size, where the first pixel modules red, second green and third blue channel. If using the complex aberration effect you can use a larger texture, Nx1 size.
Optional texture to apply to generate the channel shift fringe, allowing you to modulate the shifted colors. This texture should be 3x1 size, where the first pixel modules red, second green and third blue channel. If using the complex aberration effect you can use a larger texture, Nx1 size.
Optional texture to apply to generate the channel shift fringe, allowing you to modulate the shifted colors. This texture should be 3x1 size, where the first pixel modules red, second green and third blue channel. If using the complex aberration effect you can use a larger texture, Nx1 size.
Enables or disables the effect.
Determines the brightness of the lens flare effect. Value of 1 means the lens flare will be displayed at the same intensity as the scene it was derived from. In range [0, 1], default being 0.05.
Type of algorithm to use for rendering the effect.
Marks the object as dirty.
Flags specifying what kind of member was changed.
Allows modifying this object multiple times in a row in a scope, without marking the object dirty immediately. Dirty flags are accumulated and the object is marked dirty at the end.
The scope where the object is modified.
Settings that control the chromatic aberration effect.